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Preamble: As an academic paper, the
following is written with full referencing and subsequent
bibliographies, as required by such a format. If any of this
information proves useful in any research, it is expected that
credit by given where appropriate, whether to the author of this
piece (Sean Boden) or those scholars quoted within. This piece
copyright © Sean Boden, November 2001.
Topic:
What do the portrayal of women in
Japanese animation as a form of popular culture reveal about the
role of women in Japanese society today?
The role of women in Japan is a hot topic
amongst commentators on the state of contemporary Japan. While
it is important to consider analysis drawn from statistics and
surveys, it is also important to look at how popular culture
defines the modern Japanese woman. Consequently, Japanese
animation, as a form of popular culture, can be used as an
analysis of the role of women in Japanese society. Through
looking at how women are portrayed in a broad sweep of Japanese
animation over the last ten years or so, we can begin to
identify the role of women in contemporary Japanese society.
In order to understand the connection between
Japanese animation as a form of popular culture and its link to
society, it is important to consider the meaning of these terms
and how they relate to each other. Martinez defines popular
culture as the "culture of the masses"1; in
the Japanese context, this is arguably a correct interpretation
of the meaning of popular culture to this society. Hidetoshi
Kato raises this point in his discussion on how 'popular
culture' is a problematic term when translating it into the
Japanese context. According to Kato, the Japanese scholar would
translate the term 'popular culture' as taishu bunka; translated
back into English, this term means "mass culture"2.
Kato also suggests some other terms used by Japanese scholars
when talking about what would be regarded as 'popular culture' -
minshu bunka and minzoku bunka, which translate to "public
culture" and "folk culture" respectively3.
Consequently, Martinez's definition hits a comfortable middle
road with regards to the terms offered by Kato. Further,
Martinez defines the anthropology of popular culture as
"the study of the interaction between the apparently
separate realms of the material and the symbolic"4.
Roger Buckley argues similarly, stating that popular culture
should "tell us something about contemporary Japanese
behaviour"5. Following this mindset, the purpose
of this discussion is to determine a connection between Japanese
animation (a form of popular culture) and the role of women
(whether this role is shifting or remaining conservative) in
contemporary Japanese society.
The images presented by mass media, which
include Japanese animation among others (including its related
cousin, manga, or Japanese comics, which are often what many
Japanese animated productions are based off6) have
arguably helped shape the identity of modern Japanese women.
Japanese animation, or anime, is useful when studying the role
of women in society for a number of reasons. Firstly, as popular
culture serves to reflect and inspire the changes in Japanese
society, these trends are identifiable through observing the
changes and themes in anime7. Secondly, it helps one
to understand the dynamics of Japanese society and culture.
While there will not necessarily be obvious patterns of
behaviour often identified as distinctly 'Japanese', such as
conformity, loyalty and deference8, there are subtle
undertones that identify themes and characters as Japanese.
Thirdly, just as manga is as much a woman's domain as a man's in
Japan9, so too does Japanese animation cater
specifically for female tastes. This is important, because
unlike the animation industry in the United States whereupon
children's programming is largely aimed at young boys, the
Japanese animation industry caters for both sexes across a wide
age group. Consequently, it is possible to gain an insight into
the role of women in society as both sexes' views are
represented. These three points, in combination with the above
argument that by analysing popular culture one can gan insight
into Japanese society, forms a legitimate foundation for
observing how the role of women in Japanese society can be
analysed through examining their role in Japanese animation.
What makes Japanese animation interesting to
study when observing the roles of gender is the way it caters
for diverse tastes and differs from mainstream Western
animation. Anime, has been given numerous descriptive
definitions by Western commentators. The Economist has defined
it as "edgy, provocative, documentary-like"10,
while Computer Graphics World have attributed "dramatic
lighting, intricately wrought scenes and a broad range of color
[sic]"11 as mainstays of Japanese animation.
These industry buzz-words describe anime in a way that makes it
appear as a different expression of animation as a whole. In
reality, it is and isn't. In reality the Japanese have embraced
animation as an expression that goes beyond the staple set by
Disney in the West. This includes animation catered for
children, teens and adults, ranging from simplistic stories, to
romance, pornography and works with a flair for superbly written
storylines. It is also important to consider that much of the
anime produced originates from manga12; as such,
definitions of readership can de defined along similar
principles. Respected writer Frederik Schodt has split the manga
available into two distinct halves as defined by the gender,
The huge boys' comic [shōnen]
magazines carefully balance suspense with humor [sic]:
dramatic stories of sports, adventure, ghosts, science
fiction, and school life... Girls' comic magazines [shōjo]
also strive for balance but are distinguished by their
tales of idealized [sic] love.13
Consequently, anime, which is arguably defined
by the principles of manga, caters for a wide swath of Japan's
population. Content ranges from superb works to trashy
soap-operas or pornography; ultimately however, they form an
integral role in Japan's popular culture and exist as a legacy
of past ideals14.
Given the range to choose from, it is important
not only to analyse a number of sources to gain insight into how
these productions on the whole reflect the position of women in
Japanese society, but to examine them with anmind. Western
reaction to anime has been varied, generally reported on with
reactionary distaste. One British writer wrote that he was
"altogether shocked"15 by the content
presented in a manga magazine he happened upon one day. Film
critics have both embraced and criticised Japanese animation.
Mamoru Oshii's theatrical adaption of Shirow Masamune's 'Ghost
in the Shell', regarded as a cinematic achievement that
ultimately questions what it is that makes us human by many, has
been lauded as "a spectacular-looking Japanese animated
film, but... like so many of its kind, involves a confusing
narrative and peculiar metaphysics that reduce interest"16.
To avoid ignorant generalisations such as these,
it's obviously important to look at works from a variety of
genres to determine an educated opinion on the subject matter of
this essay - Japanese women in society. To observe the role of
women as portrayed in anime with a female-specific target
audience, Kodomo no Omocha (1996) will form the basis of one
investigation. To see how women are being represented in anime
that is targeted at a male demographic, Dragon Ball Z (1990)
will form the basis of analysis. Finally, a recent work from
what is one of Japan's most respected and successful animation
studio today, Studio Ghibli, will be analysed - Mononoke Hime
(1997). The importance of studying Studio Ghibli's work is to
see how women are portrayed by an animation studio whose works
reach a very wide audience, works that typically cross the
gender and age boundaries. As such, while this analysis
certainly won't prove to be the final answer, particularly since
its length restricts a far wider analysis, it will prove an
interesting investigation when considering what images of
femininity have been projected onto Japanese society over the
past decade or so.
Kodomo no Omocha was a popular series that aired
on Japanese television in the mid-nineties, based off the manga
serialised before the production of the television program.
Compared to many shōjo anime, Kodomo no Omocha is quite
radical, though it is by far not the only one. The story is a
wacky comedy fused with typical shōjo elements - love
interests, pretty artwork and a female lead. The series is about
a young girl named Sana, who lives with her eccentric, but
loving, mother (an Aoki Award winner) and Rei, her personal
manager.
What is interesting about Kodomo no Omocha is
that, particularly at the beginning of the series, the
characters often flies in the face of convention. Unlike other
female characters that will be analysed, Sana is loud, outspoken
and is not intimidated by anyone. She is a strong female lead
that works to do her best for her job (she's a famous star of a
children's TV program), friends and family. While there are
undertones of traditionally female qualities in her, she does
not fit into the stereotypical role of a wholly subservient
character. She is only a child but already is working hard and
stresses the importance of her job. Her mother is another
example of strong female roles within the anime. She is
intelligent, in control and the men are more likely to be
subservient to her than anything else.
The show still has features of conservative
Japan, such as when Sana's female teacher cries and runs to
another male teacher for assistance whenever the class acts up
or the way in which Rei's old girlfriend chases after him
adoringly. The male characters are, on the whole, very
traditionally empowered, though like many a shōjo anime,
have soft sides to their personality. Despite this, the
depiction of the two main female characters, Sana and her
mother, offer an insight into the modern Japanese woman as
having the capacity to be strong, yet gentle and compassionate.
Dragon Ball Z offers an interesting insight into
the portrayal of women in anime aimed at a male demographic. The
reason this is an interesting series to look at is because of
its popularity (which has spilled over to the West recently,
creating a 'post-Pokémon' wave of fandom) and the way it
portrays gender roles.
Women are offered few roles in this anime and
what roles they are given are dismally backwards. While it has
been pointed out that fundamental beliefs about gender roles are
difficult to change in any society, including Japan's17,
Dragon Ball Z has portrayed the role of women as
subservient/secondary at their core. The show is very
male-centric, emphasising strength, discipline and hard work as
the key to being a success in the world of this series. Being a
martial arts anime, this is not surprising. One of the women who
appear regularly is the protagonists' female friend Bulma, an
intelligent scientist. Bulma is a gifted inventor and often
creates something that will aid her group of friends in whatever
plight they're in. In this case, Bulma is portrayed as a
confident, intelligent woman who, while not of equal status,
still remains an important part of the team. However, when she's
put in a position of danger, she typically falls into the
'damsel in distress' stereotype all too common in
male-orientated anime and manga. She's rescued one way or
another, but is often the least of the group's priorities -
she's often rescued as an after-thought, as opposed to being a
genuine critical concern. Hence we see what Eri Izawa determines
as the "Unequal Relationship" genre, where women are
second to men in a world dominated by patriarchy18.
Studio Ghibli was founded in 1985 by two people
who are regarded as two of the greats in the Japanese animation
industry - Hayao Miyazaki and Isao Takahata. Their films are
renowned locally and internationally, by both a general family
audience and to animators and directors worldwide. The
importance with studying work by Studio Ghibli is because their
productions (which are theatrical) have such widespread appeal
in Japanese society. Consequently, the images and stories this
studio creates are witnessed by a vast number of Japan's
populace across the divides of age and gender. In fact, the
focus of this analysis, Mononoke Hime, grossed approximately
US$150 million at the box office, toppled only by Titanic19.
Interestingly, the only film to actually earn more than
Titanic's US$219 million at the Japanese box office was Studio
Ghibli's Sen to Chihiro no Kamikakushi20, which was
released theatrically in July, 2001.
Mononoke Hime, a film regarded as Miyazaki's
'darkest' production in his career (particularly when compared
to earlier efforts from Studio Ghibli, such as Majo no Takkyubin
or Tonari no Totoro). The story centres on three principle
characters - San, the Wolf Princess, Lady Eboshi and prince
Ashitaka, the 'pillar' between which these two women are placed.
One of the strengths of Mononoke Hime is the way in which the
opposing characters, San and Lady Eboshi, are portrayed. Both
exemplify strong, powerful women, sure of themselves and their
world. Lady Eboshi could be interpreted as the new woman of
Japan. She is in charge of a profitable ironworks that employs
people regarded as beneath society (prostitutes and lepers),
leading by compassion, returning dignity and purpose to their
lives. This comes into conflict with San, who lives in the
forest of the Deer God, raised by the great wolf gods who dwell
there, as the ironworks requires the natural resources of the
land in order to maintain its output. San is another strong
female character who follows a more 'natural' way of life; as
opposed to the entrepreneurial mindset of Lady Eboshi, San is
dedicated to preserving the forest and the creatures that dwell
within. Hence, Miyazaki (who wrote the screenplay and directed
Mononoke Hime21) is portraying the capacity of women
to be strong, competent and successful. San represents the
capacity of women to be strong in the dwelling of the
traditional while Lady Eboshi is an example of how women can be
successful and entrepreneurial in the face of modernisation.
From these analyses, it's essential to consider
how these reflections on the role of women are present in
contemporary Japanese society. Martinez admits that it is
difficult to discover what the true role of Japanese women in
Japanese society are in a perceived country "where men are
still dominant... [and] Japanese women are held to be gentle,
submissive and beautiful"22. Historically, this
is quite correct. Japanese women's suffrage was only achieved in
194523 and it is noted that while Japanese women may
be able to find jobs, it is far more difficult to find careers,
even today24.
However, there are signs that public opinion is
changing. There is clear evidence among both men and women, that
the role of women in Japan is no longer the traditional
housewife/mother25. Surveys by the Prime Minister's
Office in 1987 and 1995 demonstrate the shift in public opinion
of women by both sexes. While in 1987 over 50% of the men
surveyed agreed with the traditional role of women in Japan, by
1995 the percentage had dropped to 33%26.
Interestingly, observing the state of Japanese animation over
the past decade or so reveals a relative parallel between the
content of Japanese animation and these results. While
contemporary shōjo and shōnen anime still inscribe
aspects of traditional female roles respectively, there is also
a mutual trend across the both genres to portray women as
strong, equal individuals. The role of women in shōjo anime
such as Kodomo no Omocha gives girls a role model unlike the
traditionally submissive, quiet woman in the face of Sana's
eccentric, enthusiastic nature that is rewarded by success.
Studio Ghibli's films have typically portrayed women as equal,
confident and able to take charge in their lives. Anime aimed at
boys often retain the portrayal of women as 'bystanders',
whether it be the token 'damsel in distress' or cheerleader.
However, what is interesting to note is how the role of women in
Japanese animation aimed at the boys has begun to portray women
beyond this traditional stereotype. Recent productions such as
Ranma 1/2 (mid-nineties) and Love Hina (2000) play around with
the role of gender, offering a cast of characters that serve to
put women on equal grounding as men in some cases, though there
is still the re-enforcement of traditional gender roles.
Japanese animation is an established form of
popular culture. It is widespread, is consumed by both sexes and
across all age groups, and offers a series of representations of
women. While the capacity of a single essay (especially one of
this length) leaves little room for widespread analysis of
numerous sources, what has become apparent through observing
trends in Japanese animation and contemporary Japanese society
is an apparent shift in opinion. However, it is important to
identify that the traditional role of women will probably always
manifest itself in popular culture. This is because the
traditional role of women is an option, just as choosing a
career or being entrepreneurial are choices. What is encouraging
to see is that the latter of those choices are being
represented, either directly or indirectly, in anime. It bodes
well for the future of Japanese society as alternative roles of
women are being portrayed for both sexes in the 'culture of the
masses'.
-
Sean Boden, November, 2001
End Notes:
1: D.P. Martinez (ed.) (1998), The Worlds of
Japanese Popular Culture: Gender, Shifting Boundaries and Global
Cultures, UK, Cambridge UP, p. 3.
2: Hidetoshi Katō, ‘Some Thoughts on
Japanese Popular Culture’ in Richard Gid Powers, Hidetoshi
Katō (eds.) (1989), Handbook of Japanese Popular Culture,
USA, Greenwood Press, p. xvii.
3: Ibid, p. xvii.
4: Ibid, p. 3.
5: Roger Buckley (1990), Japan Today [2nd Ed.],
Great Britain, Cambridge UP, p. 99.
6: Georgia Harbison, Jeffrey Ressner (1999), ‘Amazing
Anime: Princess Mononoke and other wildly imaginative films
prove that Japanese animation is more than just Pokemon’,
Time, v154, i21, p. 94.
7: Susan J. Napier, ‘Vampires, Psychic Girls,
Flying Women and Sailor Scouts: Four faces of the young female
in Japanese popular culture’ in D.P. Martinez (ed.), opcit, p.
91.
8: Roger Buckley, opcit, p. 98.
9: Susan J. Napier, ‘Vampires, Psychic Girls,
etc’, in D.P. Martinez, opcit, p. 92.
10: Author Unknown (2000), ‘Japanese animation
– Toy stories for grown-ups’, in The Economist (US), v354
i8159 p. 96.
11: Lorraine Savage (1998), ‘The Anime
Invasion’, in Computer Graphics World, v21 n4 p. 73.
12: John Canemaker (2000), ‘Un Disney’, in
Print, v54 i3, p. 94.
13: Frederik L. Schodt (1983), Manga! Manga! The
World of Japanese Comics, USA, Kodansha International/USA, p.
15.
14: Ibid, p. 16.
15: Peter Milward (1980), Oddities in Modern
Japan – Observations of an Outsider, Tokyo, Hokuseido Press,
p. 32.
16: John Walker (ed.) (1997), Halliwell’s Film
& Video Guide, Harper Collins Publishers, Great Britain, p.
304.
17: Eri Izawa, ‘Japanese Manga and Animation:
Gender Relations in Manga and Anime’, http://www.uncc.edu/~medmoto/3209/anime/gender.html
(abridged), accessed 31-10-2001.
18: Ibid.
19: Author Unknown (1999), ‘Amazing Anime:
Princess Mononoke and other wildly imaginative films prove that
Japanese animation is more than just Pokemon’, in Time, v154,
i21, p. 94.
20: Don Groves, Lukas Schwarzacher (2001), ‘Japan’s
"Spirited" levitates $200 million’, Reuters/Variety
in Nausicaa.net, http://www.nausicaa.net/, 19-10-2001.
21: Hayao Miyazaki and Isao Takahata Filmography,
Nausicaa.net, http://www.nausicaa.net/, accessed 5-10-2001.
22: D.P. Martinez (ed.) (1998), opcit, p. 2.
23: Jennifer Robertson (1998), Takarazuka:
Sexual Politics and Popular Culture in Modern Japan, USA,
University of California Press, p. xii.
24: Roger Buckley (1990), opcit, p. 93.
25: Kenneth G. Henshall (1999), Dimensions of
Japanese Society: Gender, Margins and Mainstream, Great Britain,
Macmillan Press Ltd., p. 26.
26: Ibid, p. 26.
-Bibliography-
Author Unknown (1999), ‘Amazing Anime:
Princess Mononoke and other wildly imaginative films prove that
Japanese animation is more than just Pokemon’, in Time,
v154, i21.
Author Unknown (2000), ‘Japanese animation –
Toy stories for grown-ups’, in The Economist
(US), v354 i8159.
Roger Buckley (1990), Japan Today [2nd Ed.],
Great Britain, Cambridge UP.
Ian Buruma (1984), Behind The Mask: On Sexual
Demons, Sacred Mothers, Transvestites, Gangsters, Drifters and
Other Japanese Cultural Heroes, New York, Pantheon Books.
John Canemaker (2000), ‘Un Disney’, in
Print, v54 i3.
Richard Corliss (2001), ‘Geishas &
Godzillas: Which is odder – the image of Japan in Hollywood
movies or the image of Japan in its own films?’, in Time
International, v157 i17.
Georgia Harbison, Jeffrey Ressner (1999), ‘Amazing
Anime: Princess Mononoke and other wildly imaginative films
prove that Japanese animation is more than just Pokemon’, in
Time, v154, i21.
Kenneth G. Henshall (1999), Dimensions of
Japanese Society: Gender, Margins and Mainstream, Great
Britain, Macmillan Press Ltd.
Pico Iyer (2000), ‘Finding the Old in the New:
One of Japan’s most enduring traditions is to reinvent those
traditions again and again’, in Time International,
v155 i17.
Eri Izawa, ‘Japanese Manga and Animation:
Gender Relations in Manga and Anime’, http://www.uncc.edu/~medomoto/3209/anime/anime_contents.html
(abridged), 31-12-2000.
D.P. Martinez (ed.) (1998), The Worlds of
Japanese Popular Culture: Gender, Shifting Boundaries and Global
Cultures, UK, Cambridge UP.
Peter Milward (1980), Oddities in Modern
Japan – Observations of an Outsider, Tokyo, Hokuseido
Press.
Nausicaa.net, http://www.nausicaa.net/.
Richard Gid Powers, Hidetoshi Katō (eds.)
(1989), Handbook of Japanese Popular Culture, USA,
Greenwood Press.
Calvin Reid (1997), ‘Manga: comics Japanese
style’, in Publishers Weekly, v244 n26.
Jennifer Robertson (1998), Takarazuka: Sexual
Politics and Popular Culture in Modern Japan, USA,
University of California Press.
Lorraine Savage (1998), ‘The Anime Invasion’,
in Computer Graphics World, v21 n4.
Frederik L. Schodt (1983), Manga! Manga! The
World of Japanese Comics, USA, Kodansha International/USA.
John Walker (ed.) (1997), Halliwell’s Film
& Video Guide, Harper Collins Publishers, Great Britain.
-Filmography-
Dragon Ball Z (1990, Akira Toriyama/Toei
Animation Co. Japan/Fuji Television).
Ghost in the Shell (1995, Masamue Shirow/Kodansha
Ltd./Bandai Visual Co., Ltd./Manga Entertainment).
Kodomo no Omocha (1996, Miho Obana/Gallop/Sony
Music Entertainment of Japan).
Love Hina (2000, Ken Amaratsu/TV Tokyo).
Majo no Takkyubin (1989, Hayao Miyazaki/Studio
Ghibli).
Mononoke Hime (1997, Hayao Miyazaki/Studio
Ghibli).
Sen to Chihiro no Kamikakushi (2001, Hayao
Miyazaki/Studio Ghibli).
Tonari no Totoro (1988, Hayao Miyazaki/Studio
Ghibli).
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